• FILM
  • TV
    • Dreamworks & McDonalds
    • Royal Caribbean
    • LOST IN SPACE
  • ANIMATION
    • Animated Pacific Rim
    • Tine: By Moods of Norway
  • SHOWREELS
    • SHOWREEL 2018
    • OLDER SHOWREELS
  • CONCEPT ART / VISUAL DEVELOPMENT
    • PROFESSIONAL WORK
    • PERSONAL WORK
  • INFO
  • Contact
  • LINKEDIN

PETER TOUFIDIS - VISUAL ARTIST

MATTE PAINTER / ENVIRONMENT ARTIST / CONCEPT ARTIST / ART DIRECTOR

  • FILM
  • TV
    • Dreamworks & McDonalds
    • Royal Caribbean
    • LOST IN SPACE
  • ANIMATION
    • Animated Pacific Rim
    • Tine: By Moods of Norway
  • SHOWREELS
    • SHOWREEL 2018
    • OLDER SHOWREELS
  • CONCEPT ART / VISUAL DEVELOPMENT
    • PROFESSIONAL WORK
    • PERSONAL WORK
  • INFO
  • Contact
  • LINKEDIN

BLADE RUNNER

IMDB

 

Client: Double Negative | Alcon Entertainment | Columbia Pictures | Scott Free Productions

Role: Senior Matte Painter / Environment Artist

Tools: (Photoshop, Clarisse, Maya, Nuke)

 

Breakdown / Description:

Plate modifications in Photoshop - L.A. street removal and cleanup re-projected onto geometry created in Maya comped in Nuke then merged with lighting renders of CG assets which were rendered in Clarisse - (the high rises in the BG). CG assets created by assets dept.

 

 

 

WONDER WOMAN

IMDB


Client: Double Negative | Warner Bros.

Role: Senior Matte Painter & Environment Artist

Tools: (Photoshop, Maya, Nuke)

 

Breakdown / Description:

Training ground modifications and replacements. Greenery (bushes, trees props), horse track and surroundings within the ground area. Some mountains in the BG on some shots.

Maya setup & projected/finaled in Nuke.

 

 

ANNIHILATION

IMDB

 

 

Client: Double Negative | Paramount Pictures

Role: Senior Matte Painter & Environment Artist

Tools: Photoshop, Maya, Nuke

 

Description / Breakdown:

The premise of the film is this alien phenomenon was creating natural abstractions. As such my responsibilities was to add and modify the existing environments adding more vegetation/growth. More trees, more bushes, & general overgrowth. Some of the shots required adding buildings/houses where with greenery & overgrowth.

Painted in Photoshop projected/composited in Nuke.

 

More to come upon release.

 

 

 

THOR RAGNAROK

IMDB

 

Client: Image Engine | Marvel Studios | Disney Pictures

Role: Senior Matte Painter, Environment Artist & Concept Artist

Tools: (Photoshop, Maya, Nuke)

 

Description / Breakdown:

Created set extension / cliff environment featured in several shots. Helped to visually developed the look as well (style, size and lighting) making it work with the plate photography.

Maya, Photoshop & projected in Nuke.

 

 

THE GREAT WALL

IMDB

 

Client: Industrial Light & Magic | Legendary Entertainment

Role: Senior: Generalist / Environment Artist / Matte Painter

Tools: (Photoshop, 3DSMax, Vray, Nuke)

 

Description / Breakdown:

-Birds eye view high shot w/ creatures charging: full matte painting except the wall asset. Photoshop, 3DSmax then projected onto geo within Nuke.

-Great Wall medium high to close up shots: Responsible for sides of the CG wall & ground surroundings. Rendered in Vray/3DSmax, matte painted in Photoshop and projected in Nuke.  

-Ballon Flight: Mid ground small buildings to BG mountains - rendered in 3DSmax/Vray, Matte Paintings of hills, mountains and skies.. projected in Nuke.

-Ground acrobatic battle: Was responsible for the ground areas - full matte painting/replacement with added props scattered throughout (except statues & buildings which was handled by other artists already in progress prior to joining the team). 3DSmax/Vray, Photoshop and projected in Nuke.

 

 

 

 

HOSTILES

IMDB

Client: Double Negative | Waypoint Entertainment

Role: Senior Matte Painter & Environment Artist

Tools: (Photoshop, Maya, USGS elevation & satellite data for assets, Nuke)

Description / Breakdown:

Matte Paintings of mountain ranges, mid to bg hills & skies in Photoshop and projected in Nuke on basic geo & cards.

Some sunrise shots were graded that were originally shot in daylight.

Used elevation maps from USGS of a particular mountain range to create the geo and texture to be able to re-light the asset for different lighting scenarios and sequences.

GODS OF EGYPT

IMDB

 

Client: Iloura | Method Studios | Summit Entertainment

Role: Lead Matte Painter & Environment Artist / Concept Artist & VFX Art Director

Tools: (Photoshop, Maya, Nuke, Vray/Arnold, Speedtree, Zbrush, Katana)

 

- Description / Breakdown:

Handled 3 major sequences - modeling, lighting, surfacing & layout of building assets done in Maya rendered in Vray & Arnold. Matte Painted in Photoshop then projected and layered in Nuke. Everything surrounding the set was handled by assets dept. Mid ground to BG was handled by me creating new assets and using existing assets and modified incorporating the work into the assets dept from Katana to Maya and vice versa.

Additionally I was helping productions on budgeting and Supervising approaches to sequences of shots Art Directing / Conceptual Designing where needed. Look development - surfacing, lighting and mood. Managing the Environments dept. in terms of assignment, deadlines, scheduling, output etc. Pipeline development from Maya to Katana and Renderman vice versa. Development of in house tools for environment work and exchange of assets within a pipeline. Mentoring & overseeing other environment artists and their work.

 

 

 

THOR

IMDB

 

Client: Digital Domain | Marvel Studios | Paramount Studios

Role: Senior Matte Painter / Environment Artist / Concept Artist

Tools: Photoshop, Maya, Nuke

 

Description / Breakdown:

Lighting and complete Matte Painting replacement/resurfacing using set photography and paint over CG modeling (provided by 3d dept.) done in Maya & Projected in Nuke. Ground walls & sky. Multiple projections - wide covering on the whole sequence.

These are selects from that sequence.

 

 

 

J EDGAR

IMDB

 

Client: Method Studios | Imagine Entertainment

Role: Senior Matte Painter & Concept Artist

Tools: Photoshop, Maya, Nuke

 

 

 

 

THE BIG YEAR

IMDB

 

Client: MPC | Fox 2000 Pictures

Role: Senior Matte Painter / Environment Artist

Tools: (Photoshop, Maya, Nuke)

 

Breakdown / Description:

Adding snow filled environments. Only the set had fake snow on it. everything else was modified or completely added to replace the mid-ground and bg. Everything behind the actors from the mid ground to the BG is a Matte Painting replacing the original Spring time BG.

Sequences feature a 180 degree 10-12k Matte Painting/BG to cover the camera moves.

 

 

SUCKER PUNCH

IMDB

 

Client: MPC | Warner Bros. | Legendary Entertainment

Role: Senior Matte Painter & Environment Artist

Tools: Maya, Photoshop, Nuke, Speedtree

 

Description / Breakdown:

360 degree mountain side environment surrounding the building asset. As well as paint overs of the asset with weathering and snow.

 

 

 

SCOTT PILGRIM VS THE WORLD

IMDB

 

Client: Mr.X | Universal Pictures

Role: Matte Painter & Concept Artist

Tools: Photoshop, Nuke

 

Description / Breakdown:

A film adaptation based on the graphic novel from Bryan Lee O'Mailey. Takes place in Toronto Canada. The goal was to suggest the graphic nature and style of the graphic novel yet maintain a photographic quality of live action feature film. A lot of simplifying of trees and surrounding areas as well as adding snow. 

 

 

 

BEASTLY

IMDB

 

Client: Mr.X | CBS Films | MELS Studios Cinema

Role: Matte Painter

 

Description / Breakdown:

Created a 180 degree 10k panoramic cityscape image with 2 different times of day that facilitates a passing of time transition from late evening to sunrise.

Photoshop and comped / projected in Nuke

 

 

 

RESIDENT EVIL AFTERLIFE

IMDB

 

Client: Mr.X | Constantin Films

Role: Senior Matte Painter / Environment Artist

Tools: Photoshop, Maya, MRay, Nuke

 

Description / Breakdown:

Cityscape: Responsible for the buildings surrounding the ship takeoff area as well as the ground street level area including sky. Modelled and Lighting in Maya, Matte Painted in Photoshop and projected in Nuke. Main FG hero "109" buildings from sniper view is modelled by assets team. The hangar interior also handled by assets team. Basic shader surfacing by texturing dept. all replaced by me via matte painting.

10k mountain with forrest: matte painting in Photoshop. (reverse view featuring the incoming ship asset coming "straight to cam" done by other artist)

 

 

BLADE RUNNER

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BladeRunner2049-jpg-large.jpg

WONDER WOMAN

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MV5BMTU2ODQ1OTUyOF5BMl5BanBnXkFtZTgwMjc2MzE1OTE@._V1_SY1000_SX675_AL_.jpg

ANNIHILATION

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annihilation movie poster 1.jpg

THOR RAGNAROK

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thor-ragnarok-poster-main.jpg

THE GREAT WALL

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greatwallposter.jpg

HOSTILES

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Hostiles.jpg

GODS OF EGYPT

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THOR

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thor.jpg

J EDGAR

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jedgar.png

THE BIG YEAR

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the_big_year_movie_poster.jpg

SUCKER PUNCH

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SuckerPunch_Poster.jpg

SCOTT PILGRIM VS THE WORLD

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scott_pilgrim_vs_the_world_teaser_poster_1.jpg

BEASTLY

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beastly_poster_300pix.jpg

RESIDENT EVIL AFTERLIFE

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resident-evil-afterlife-poster-milla-jovovich-01.jpg